Apr 25, 2007, 11:19 AM // 11:19
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#101
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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ritulist, like a pathetic wannabee monk/necro/ele that cant do any of them right. And they are just lame ¬¬
sins/ranger/para ftw they are my 3 favs yet the top 3, poor paragon. I guess everyone hates them cus a-net went and made there shouts about as good as a mending wammo with constant burning and there spears about as good as a rit without spirits.
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Apr 25, 2007, 12:49 PM // 12:49
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#102
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Ascalonian Squire
Join Date: Sep 2006
Location: Chesterfield, Derbyshire
Guild: [yaoi]
Profession: A/
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I voted Monk, but I am not saying that it is the worst class. Monks are invaluable to a party and I think everyone should try one out. It just didn't grab me whilst I was playing one. Saying that though, my warrior is getting pretty neglected now, I'm not inspired to play him as much as I used to be, (and let's face it - they don't look that great, do they?) and I haven't tried playing a rit, mesmer or paragon yet so I can't say too much on the subject.
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Apr 25, 2007, 01:01 PM // 13:01
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#103
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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Monk.
It's the perfect example of a lot of what's wrong with the game. All they do is heal or protect. Sure they can smite but nobody will ever let it happen beyond the few radicals who form together in TA.
You get a monk in a party. What is that monk gonna' be? No surprises there. Protection and offence should be spread out more among the other classes.
A good example of a good way of doing this is the Ritualist. They may not be perfect (far from it) but they offer a far more appealing angle on offence and defence.
When you get a Ritualist in your party you never know what your going to get. Most of the time unfortunately you'll get a complete joke (reading some of the Ritualists comments it's not hard to see why).
The class can heal and prot to an extent (not in the same league as the monk but that's not the point. That's actually a good thing). They can also play offence successfully as well. Even some of the support buffs they have can even be classed as offensive (eg. Vengeful Weapon). The bar can slide back and forth between both that multiple Ritualists can work extremely well together in a team. Maintaining life and taking the offensive.
Again, they can not maintain life as well as monks. This is not news. The only reason for this is the very existence of the overbearing protective nature of the monk, resulting in a game balance that requires vast amounts of offensive power to overcome it.
You can't have a realistic fight without having a monk around. This should so obviously point out how imbalance the game actually is that all the Paragon nerfs for very similar reasons are really quite annoying (not saying they weren't needed).
The Ritualist is an example of a direction in which class balance should be looking. They are far from perfect but that's ultimately the result of the totalitarian nature of the offence/defence relationship currently in the game.
Essentially, to successfully 'win' frequently you go to the extremes of the the options you have available. Adding peculiar subversion to hurt the enemy (Mesmer/Necro/Air-water Elementalists) or different approaches to direct offence to try and catch the enemy of guard (Dervish/Assassin/Spirit-Spam perhaps). There is more to the game than that naturally but I really dislike the reliance upon extremes.
In a more class balanced environment high levels of protection and offence would be difficult to achieve but still quite possible. Side-stepping the whole issue of excessive 'spike' and spike-counter in one fell swoop. Also I think there are enough game play tools to prevent matches from becoming a series of dull trade-off's.
This would probably make for a better game. We'll never know for sure I guess.
Hopefully the talk of a revised class structure in GW 2 will go some way to address the offence/defence relationship.
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Apr 25, 2007, 01:15 PM // 13:15
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#104
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
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Assassin. Press 1,2,3 ... repeat. Yawn.
Teleportation is a bit stupid.
In PvE...playing as a Monk, you are always healing these guys non-stop. They are supposed to jump in, kill, then disappear. Instead you get people jumping in, staying in, trying to tank, thinking they are playing great while the monk is burning away energy. People just don't seem to equip or employ the Assassin's movement and evasion skills in PvE. In PvP however they are a personal hate class. One man-spikers for use by 'press 123' newbs. Really, a little overpowered in PvP.
I don't like the artwork or any of the faces or armour on this class. They look like stick insect hunchbacks.
Why couldn't they be more like Ninjas....able to use the Katanas and stuff you find lying around. How about shuriken? Daggers are, well, lame.
Also they may fit the look and feel of Cantha but they just jar with the other campaigns.
Go away, horrid Assassins.
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Apr 25, 2007, 01:19 PM // 13:19
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#105
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: W/Mo
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Great post Frojack.
I find Mesmer and (non-fire) Ele to be the best examples of balanced Attack/Defence.
Another reason why Assassin is not good for me. No defence and no team benefit. Designed to be a soloist.
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Apr 25, 2007, 03:54 PM // 15:54
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#106
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Krytan Explorer
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Ritualist. At least assassins can do fun stuff like teleport across the map. Ritualists basically move around a bit and put down slow-casting spirits at good locations. Yaaawn.
If more of the non-spirit monk-like skills were efficient, maybe it would be fun to play them.
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Apr 25, 2007, 03:59 PM // 15:59
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#107
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Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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Ah much easier to answer than my favourite one. Its gotta be Warrior, i hate playing as my warrior, on many occasions ive wanted to delete her even though shes done all 3 campaigns and has every skill unlocked.
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Apr 25, 2007, 08:40 PM // 20:40
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#108
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Wilds Pathfinder
Join Date: Oct 2006
Location: In Your Head
Guild: The Brave Will Fall [Nion]
Profession: Me/
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Least Favorite, Necro. Soul Reaping sucks in PvE I have no incentive to play it.
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Apr 25, 2007, 09:00 PM // 21:00
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#109
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Forge Runner
Join Date: Jun 2005
Location: http://tinyurl.com/4g5ueb8
Guild: Put the peanut in the peanut hole!
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Paragons.
Throw sticks! D:?
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Apr 25, 2007, 09:51 PM // 21:51
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#110
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Lion's Arch Merchant
Join Date: Oct 2006
Guild: MD
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That was a great read frojack.
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Apr 25, 2007, 10:44 PM // 22:44
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#111
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Ascalonian Squire
Join Date: Apr 2007
Location: Saigon, Vietnam
Profession: Mo/W
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dervish...this was to short? Ridiculous
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Apr 25, 2007, 11:04 PM // 23:04
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#112
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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Ritualist, no doubt.
I hate its gameplay, running around with pots or camping with chained spirits.
But female rits are pretty
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Apr 25, 2007, 11:04 PM // 23:04
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#113
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Lievs Death Squad [LDS]
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Quote:
Originally Posted by Torqual
Assassin. Press 1,2,3 ... repeat. Yawn.
Teleportation is a bit stupid.
In PvE...playing as a Monk, you are always healing these guys non-stop. They are supposed to jump in, kill, then disappear. Instead you get people jumping in, staying in, trying to tank, thinking they are playing great while the monk is burning away energy. People just don't seem to equip or employ the Assassin's movement and evasion skills in PvE. In PvP however they are a personal hate class. One man-spikers for use by 'press 123' newbs. Really, a little overpowered in PvP.
I don't like the artwork or any of the faces or armour on this class. They look like stick insect hunchbacks.
Why couldn't they be more like Ninjas....able to use the Katanas and stuff you find lying around. How about shuriken? Daggers are, well, lame.
Also they may fit the look and feel of Cantha but they just jar with the other campaigns.
Go away, horrid Assassins.
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First, there's nothing wrong with a chain. Three attacks that go in order (four in my case) means that I still end up juggling in a hard fight. Maintaining enchantments, healing, teleporting around (Yes, I do.) and such is seriously fun. I mean, it's not like I consider the three attacks as one, I use them as an when I can, otherwise I'd be fodder leaving myself open to attack without healing. And with regards to the builds that dump all their moves on you? Well, not only assassins have that...
The artwork looks like Japanese people, which is good. And don't Necros look like hunchbacks?
Daggers lame? Dude, there are more dagger techniques out there than sword. Sure, swords are fun but daggers are so versatile, you wouldn't believe it... Plus, by hearing you say shuriken, I guess you watch naruto, as it isn't exactly a well known weapon. (It's not always in the form of a ninja star, either.) Point being, didn't you just love the kunai? Frankly, I find the split chakrams, aureate daggers, dragon scythes and Shiro's blades super cool... Heck, for a cheap one, the sai look sweet.
And what the heck is stupid about TELEPORTING?!? Teleporting rocks!
Last edited by Takuna; Apr 25, 2007 at 11:08 PM // 23:08..
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Apr 26, 2007, 01:57 AM // 01:57
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#114
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Mesmer for me, ive always had a grudge against them, mostly cuz my first char was ele, and my bro's was mes
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Apr 26, 2007, 02:15 AM // 02:15
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#115
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Academy Page
Join Date: Sep 2006
Location: Vancouver, BC, Canada
Profession: N/
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Assassin is my least favorite profession, although I don't like playing melee characters in general, regardless of the game. Warriors, Rangers and Paragons have stronger armor and Dervishes, with similar armor, have much more powerful defensive skills. And it doesn't make sense for Rangers get exclusive "ownership" of traps and preparations, as well as easier access to poison.
Last edited by Gordon Ecker; Apr 27, 2007 at 05:24 AM // 05:24..
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Apr 26, 2007, 04:15 AM // 04:15
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#116
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Desert Nomad
Join Date: Sep 2006
Guild: Crimson Claw
Profession: W/
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Quote:
Originally Posted by Takuna
Daggers lame? Dude, there are more dagger techniques out there than sword. Sure, swords are fun but daggers are so versatile, you wouldn't believe it... Plus, by hearing you say shuriken, I guess you watch naruto, as it isn't exactly a well known weapon.
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It's true that there are plenty of Narutards running around in GW but..cmon..shuruken not well know?? that weapon is in every ninja video game I can think of: ninja gaiden, samurai showdown, soul caliber, etc..
I have no problem with the assassin's weapons... I just wish we had longer blades.. like shiro's but with different stats.
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Apr 26, 2007, 10:22 AM // 10:22
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#117
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Lievs Death Squad [LDS]
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Well, flying stars were only one form of the shuriken, as all a shuriken is is lots of metal recycled into a weapon... But whatever, I didn't know that it was in all those games.
Also, please note, my being a fan of Naruto may have influenced my choosing the assassin class to a degree. But that doesn't effect my judgement on how it works in the game. Also, it is true that daggers are one heck of a lot more versatile... Though yes, you are right in that getting dual blades would be better. Heck, it would rock, it's my favourite style of swordplay. Shiros swords have my favourite skin currently.
EDIT: Wait a sec, soul calibur? Which character?
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Apr 26, 2007, 10:49 AM // 10:49
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#118
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by Takuna
EDIT: Wait a sec, soul calibur? Which character?
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In SC3, when you are able to create and customize your own character, you can create a ninja/samurai-type character that uses a katana and shuriken.
Anyway, freakin awesome post, frojak, and probably the main reason I chose monk, as well. I honestly think a dedicated healer/protector class just doesn't belong in an online RPG. In a tabletop, yeah, because it is much more detailed and can produce more role play and teamwork among the group. In an online game, you end up having the person sitting in the back paying attention to mostly everyone's health bars, and that's about it. Yeah, real immersion.
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Apr 26, 2007, 11:32 AM // 11:32
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#119
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Frost Gate Guardian
Join Date: Jan 2007
Guild: Lievs Death Squad [LDS]
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Ah, I only have SC2. Anyway, aren't smiting monks good? I thought that holy damage was sought after.
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Apr 26, 2007, 12:49 PM // 12:49
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#120
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Academy Page
Join Date: May 2005
Location: The Netherlands
Guild: Disgruntled Clan Members
Profession: Mo/Me
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Quote:
Originally Posted by MSecorsky
Warrior. Too boring. Generic smash and grunt.
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I HATE warriors. Warrior / Monks even more so. Every new player seemed to take that class, cuz when I searched for PUGs in Prophecies, like 50% + was W/Mo.
They are just as boring as can be, and there are just TOO much LEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOY JEEEEEEEEEEEEEEENKIIIIIIINSSSSSSS style players out there, who get killed, and start blaming others (preferably my monk). Well, if that happens, I simply do not resurrect the wankers
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